#include "StdAfx.h"
#include "InGameStateView.h"

InGameStateView::InGameStateView( IGameState* state ) : IGameStateView( state )
{
}

InGameStateView::~InGameStateView(void)
{
}

/** Render this view */
void InGameStateView::Render( IRender *renderer, ICamera* cam )
{
    m_sceneMng.Render( renderer, NULL );
}